10/13/2023 0 Comments Infamous second son video powersThree large, expansive, and mostly high quality games and we got a three-by-three, color-coordinated chart of nine possible outcomes. Those concrete possibilities are exactly what got the Mass Effect in such deep trouble. There may be multiple endings, but they are set in stone, like dropping a ball into a pachinko machine. I say inconsequential because in pretty much any narrative game (or “digital media experience,” to broaden the scope and rope in some buzzword bullsh-err, fun times), the outcome is always predetermined. It’s an obscene knee-jerk to a rather inconsequential thing: choices in a linear video game. Living this way is enough to make one indignant, boiling over like a pot of unsalted pasta. ![]() To think that such cursory options are satisfactory is laughable. ![]() ![]() ![]() To believe that no one would mind the ineffectual choices laid before them is almost insulting.
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